|
Public Member Functions |
| FXQuatd () |
| FXQuatd (const FXQuatd &q) |
| FXQuatd (FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) |
| FXQuatd (const FXdouble v[]) |
| FXQuatd (const FXVec3d &axis, FXdouble phi=0.0) |
| FXQuatd (FXdouble roll, FXdouble pitch, FXdouble yaw) |
| FXQuatd (const FXVec3d &fr, const FXVec3d &to) |
| FXQuatd (const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) |
| FXQuatd (const FXMat3d &mat) |
FXQuatd & | adjust () |
void | setAxisAngle (const FXVec3d &axis, FXdouble phi=0.0) |
void | getAxisAngle (FXVec3d &axis, FXdouble &phi) const |
void | setRollPitchYaw (FXdouble roll, FXdouble pitch, FXdouble yaw) |
void | getRollPitchYaw (FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const |
void | setYawPitchRoll (FXdouble yaw, FXdouble pitch, FXdouble roll) |
void | getYawPitchRoll (FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const |
void | setRollYawPitch (FXdouble roll, FXdouble yaw, FXdouble pitch) |
void | getRollYawPitch (FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const |
void | setPitchRollYaw (FXdouble pitch, FXdouble roll, FXdouble yaw) |
void | getPitchRollYaw (FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const |
void | setPitchYawRoll (FXdouble pitch, FXdouble yaw, FXdouble roll) |
void | getPitchYawRoll (FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const |
void | setYawRollPitch (FXdouble yaw, FXdouble roll, FXdouble pitch) |
void | getYawRollPitch (FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const |
void | setAxes (const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) |
void | getAxes (FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const |
FXVec3d | getXAxis () const |
FXVec3d | getYAxis () const |
FXVec3d | getZAxis () const |
FXQuatd | exp () const |
FXQuatd | log () const |
FXQuatd | invert () const |
FXQuatd | unitinvert () const |
FXQuatd | conj () const |
FXQuatd & | arc (const FXVec3d &a, const FXVec3d &b) |
FXQuatd & | lerp (const FXQuatd &u, const FXQuatd &v, FXdouble f) |
FXQuatd | operator * (const FXQuatd &q) const |
FXVec3d | operator * (const FXVec3d &v) const |
FXdouble & | operator[] (FXint i) |
const FXdouble & | operator[] (FXint i) const |
FXVec4d & | set (const FXVec4d &v) |
FXVec4d & | set (const FXdouble v[]) |
FXVec4d & | set (FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) |
FXVec4d & | operator *= (FXdouble n) |
FXVec4d & | operator/= (FXdouble n) |
FXVec4d & | operator+= (const FXVec4d &v) |
FXVec4d & | operator-= (const FXVec4d &v) |
| operator FXdouble * () |
| operator const FXdouble * () const |
| operator FXVec3d & () |
| operator const FXVec3d & () const |
| operator FXColor () const |
FXVec4d | operator+ () const |
FXVec4d | operator+ (const FXVec4d &v) const |
FXVec4d | operator- () const |
FXVec4d | operator- (const FXVec4d &v) const |
FXVec4d | operator * (const FXMat4d &m) const |
FXdouble | operator * (const FXVec4d &v) const |
bool | operator! () const |
bool | operator== (const FXVec4d &v) const |
bool | operator!= (const FXVec4d &v) const |
bool | operator< (const FXVec4d &v) const |
bool | operator<= (const FXVec4d &v) const |
bool | operator> (const FXVec4d &v) const |
bool | operator>= (const FXVec4d &v) const |
FXdouble | length2 () const |
FXdouble | length () const |
FXVec4d & | clamp (FXdouble lo, FXdouble hi) |
FXdouble | vecdistance (const FXVec3d &p) const |
bool | veccrosses (const FXVec3d &a, const FXVec3d &b) const |
Public Attributes |
FXdouble | x |
FXdouble | y |
FXdouble | z |
FXdouble | w |
Friends |
FXVec4d | operator * (const FXVec4d &a, FXdouble n) |
FXVec4d | operator * (FXdouble n, const FXVec4d &a) |
FXVec4d | operator/ (const FXVec4d &a, FXdouble n) |
FXVec4d | operator/ (FXdouble n, const FXVec4d &a) |
bool | operator== (const FXVec4d &a, FXdouble n) |
bool | operator== (FXdouble n, const FXVec4d &a) |
bool | operator!= (const FXVec4d &a, FXdouble n) |
bool | operator!= (FXdouble n, const FXVec4d &a) |
bool | operator< (const FXVec4d &a, FXdouble n) |
bool | operator< (FXdouble n, const FXVec4d &a) |
bool | operator<= (const FXVec4d &a, FXdouble n) |
bool | operator<= (FXdouble n, const FXVec4d &a) |
bool | operator> (const FXVec4d &a, FXdouble n) |
bool | operator> (FXdouble n, const FXVec4d &a) |
bool | operator>= (const FXVec4d &a, FXdouble n) |
bool | operator>= (FXdouble n, const FXVec4d &a) |
FXVec4d | veclo (const FXVec4d &a, const FXVec4d &b) |
FXVec4d | vechi (const FXVec4d &a, const FXVec4d &b) |
FXAPI FXVec4d | vecplane (const FXVec4d &vec) |
FXAPI FXVec4d | vecplane (const FXVec3d &vec, FXdouble dist) |
FXAPI FXVec4d | vecplane (const FXVec3d &vec, const FXVec3d &p) |
FXAPI FXVec4d | vecplane (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) |
FXAPI FXVec4d | vecnormalize (const FXVec4d &v) |
FXAPI FXStream & | operator<< (FXStream &store, const FXVec4d &v) |
FXAPI FXStream & | operator>> (FXStream &store, FXVec4d &v) |