FX::FXGLTriangleMesh Member List

This is the complete list of members for FX::FXGLTriangleMesh, including all inherited members.

bounds(FXRangef &box)FX::FXGLShape [virtual]
canDelete() const FX::FXGLShape [virtual]
canDrag() const FX::FXGLShape [virtual]
copy()FX::FXGLTriangleMesh [virtual]
decouplePythonObject() const FX::FXObject [inline, virtual]
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)FX::FXGLShape [virtual]
draw(FXGLViewer *viewer)FX::FXGLShape [virtual]
drawbox()FX::FXGLShape [protected]
drawhandles()FX::FXGLShape [protected]
drawshape(FXGLViewer *viewer)FX::FXGLTriangleMesh [protected, virtual]
FXGLObject()FX::FXGLObject [inline]
FXGLObject(const FXGLObject &orig)FX::FXGLObject [inline]
FXGLShape()FX::FXGLShape [protected]
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts)FX::FXGLShape
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back)FX::FXGLShape
FXGLShape(const FXGLShape &orig)FX::FXGLShape
FXGLTriangleMesh()FX::FXGLTriangleMesh [protected]
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL)FX::FXGLTriangleMesh
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl)FX::FXGLTriangleMesh
FXGLTriangleMesh(const FXGLTriangleMesh &orig)FX::FXGLTriangleMesh
generatenormals()FX::FXGLTriangleMesh [protected, virtual]
getClassName() const FX::FXObject
getColorBuffer() const FX::FXGLTriangleMesh [inline]
getMaterial(FXint side, FXMaterial &mtl) const FX::FXGLShape
getNormalBuffer() const FX::FXGLTriangleMesh [inline]
getOptions() const FX::FXGLShape [inline]
getPosition() const FX::FXGLShape [inline]
getPythonObject() const FX::FXObject [inline, virtual]
getTextureCoordBuffer() const FX::FXGLTriangleMesh [inline]
getTipText() const FX::FXGLShape [inline]
getVertexBuffer() const FX::FXGLTriangleMesh [inline]
getVertexNumber() const FX::FXGLTriangleMesh [inline]
hit(FXGLViewer *viewer)FX::FXGLShape [virtual]
ID_BACK_MATERIAL enum valueFX::FXGLShape
ID_FRONT_MATERIAL enum valueFX::FXGLShape
ID_LAST enum valueFX::FXGLShape
ID_SHADEOFF enum valueFX::FXGLShape
ID_SHADEON enum valueFX::FXGLShape
ID_SHADESMOOTH enum valueFX::FXGLShape
ID_STYLE_BOUNDINGBOX enum valueFX::FXGLShape
ID_STYLE_POINTS enum valueFX::FXGLShape
ID_STYLE_SURFACE enum valueFX::FXGLShape
ID_STYLE_WIREFRAME enum valueFX::FXGLShape
ID_TOGGLE_CULLING enum valueFX::FXGLShape
ID_TOGGLE_SIDED enum valueFX::FXGLShape
identify(FXuint *path)FX::FXGLObject [virtual]
isMemberOf(const FXMetaClass *metaclass) const FX::FXObject
load(FXStream &store)FX::FXGLTriangleMesh [virtual]
materialFX::FXGLShape [protected]
onCmdBackMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdDrawingStyle(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdFrontMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeOff(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeOn(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeSmooth(FXObject *, FXSelector, void *)FX::FXGLShape
onDefault(FXObject *, FXSelector, void *)FX::FXObject [virtual]
onDNDDrop(FXObject *, FXSelector, void *)FX::FXGLShape
onDNDMotion(FXObject *, FXSelector, void *)FX::FXGLShape
onQueryTip(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdBackMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdDrawingStyle(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdFrontMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeOff(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeOn(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeSmooth(FXObject *, FXSelector, void *)FX::FXGLShape
optionsFX::FXGLShape [protected]
positionFX::FXGLShape [protected]
rangeFX::FXGLShape [protected]
recomputerange()FX::FXGLTriangleMesh [protected, virtual]
save(FXStream &store) const FX::FXGLTriangleMesh [virtual]
setColorBuffer(FXfloat *colors)FX::FXGLTriangleMesh [inline]
setMaterial(FXint side, const FXMaterial &mtl)FX::FXGLShape
setNormalBuffer(FXfloat *normals)FX::FXGLTriangleMesh [inline]
setOptions(FXuint opts)FX::FXGLShape [inline]
setPosition(const FXVec3f &pos)FX::FXGLShape
setTextureCoordBuffer(FXfloat *textures)FX::FXGLTriangleMesh [inline]
setTipText(const FXString &text)FX::FXGLShape [inline]
setVertexBuffer(FXfloat *vertices)FX::FXGLTriangleMesh
setVertexNumber(FXint nvertices)FX::FXGLTriangleMesh [inline]
tipFX::FXGLShape [protected]
tr(const char *text, const char *hint=0)FX::FXObject
tryHandle(FXObject *sender, FXSelector sel, void *ptr)FX::FXObject [virtual]
~FXGLObject()FX::FXGLObject [inline, virtual]
~FXGLTriangleMesh()FX::FXGLTriangleMesh [virtual]
~FXObject()FX::FXObject [virtual]


(C) 2002-2009 Niall Douglas. Some parts (C) to assorted authors.
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