template<class TYPE>
FXArray<TYPE>& FX::FXArray< TYPE >::insert ( FXint  pos,
const TYPE &  src 
) [inline]

Insert an object.

Definition at line 135 of file FXArray.h.

References FX::moveElms(), FX::FXArray< TYPE >::no(), FX::FXArray< TYPE >::num, and FX::FXArray< TYPE >::ptr.

00135                                                   {
00136     if(no(num+1)){ moveElms(ptr+pos+1,ptr+pos,num-pos-1); ptr[pos]=src; }
00137     return *this;
00138     }


(C) 2002-2009 Niall Douglas. Some parts (C) to assorted authors.
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