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Public Member Functions |
| FXQuatf () |
| FXQuatf (const FXQuatf &q) |
| FXQuatf (FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) |
| FXQuatf (const FXfloat v[]) |
| FXQuatf (const FXVec3f &axis, FXfloat phi=0.0f) |
| FXQuatf (FXfloat roll, FXfloat pitch, FXfloat yaw) |
| FXQuatf (const FXVec3f &fr, const FXVec3f &to) |
| FXQuatf (const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) |
| FXQuatf (const FXMat3f &mat) |
FXQuatf & | adjust () |
void | setAxisAngle (const FXVec3f &axis, FXfloat phi=0.0f) |
void | getAxisAngle (FXVec3f &axis, FXfloat &phi) const |
void | setRollPitchYaw (FXfloat roll, FXfloat pitch, FXfloat yaw) |
void | getRollPitchYaw (FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const |
void | setYawPitchRoll (FXfloat yaw, FXfloat pitch, FXfloat roll) |
void | getYawPitchRoll (FXfloat &yaw, FXfloat &pitch, FXfloat &roll) const |
void | setRollYawPitch (FXfloat roll, FXfloat yaw, FXfloat pitch) |
void | getRollYawPitch (FXfloat &roll, FXfloat &yaw, FXfloat &pitch) const |
void | setPitchRollYaw (FXfloat pitch, FXfloat roll, FXfloat yaw) |
void | getPitchRollYaw (FXfloat &pitch, FXfloat &roll, FXfloat &yaw) const |
void | setPitchYawRoll (FXfloat pitch, FXfloat yaw, FXfloat roll) |
void | getPitchYawRoll (FXfloat &pitch, FXfloat &yaw, FXfloat &roll) const |
void | setYawRollPitch (FXfloat yaw, FXfloat roll, FXfloat pitch) |
void | getYawRollPitch (FXfloat &yaw, FXfloat &roll, FXfloat &pitch) const |
void | setAxes (const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) |
void | getAxes (FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const |
FXVec3f | getXAxis () const |
FXVec3f | getYAxis () const |
FXVec3f | getZAxis () const |
FXQuatf | exp () const |
FXQuatf | log () const |
FXQuatf | invert () const |
FXQuatf | unitinvert () const |
FXQuatf | conj () const |
FXQuatf & | arc (const FXVec3f &a, const FXVec3f &b) |
FXQuatf & | lerp (const FXQuatf &u, const FXQuatf &v, FXfloat f) |
FXQuatf | operator * (const FXQuatf &q) const |
FXVec3f | operator * (const FXVec3f &v) const |
FXfloat & | operator[] (FXint i) |
const FXfloat & | operator[] (FXint i) const |
FXVec4f & | set (const FXVec4f &v) |
FXVec4f & | set (const FXfloat v[]) |
FXVec4f & | set (FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) |
FXVec4f & | operator *= (FXfloat n) |
FXVec4f & | operator/= (FXfloat n) |
FXVec4f & | operator+= (const FXVec4f &v) |
FXVec4f & | operator-= (const FXVec4f &v) |
| operator FXfloat * () |
| operator const FXfloat * () const |
| operator FXVec3f & () |
| operator const FXVec3f & () const |
| operator FXColor () const |
FXVec4f | operator+ () const |
FXVec4f | operator+ (const FXVec4f &v) const |
FXVec4f | operator- () const |
FXVec4f | operator- (const FXVec4f &v) const |
FXVec4f | operator * (const FXMat4f &m) const |
FXfloat | operator * (const FXVec4f &v) const |
bool | operator! () const |
bool | operator== (const FXVec4f &v) const |
bool | operator!= (const FXVec4f &v) const |
bool | operator< (const FXVec4f &v) const |
bool | operator<= (const FXVec4f &v) const |
bool | operator> (const FXVec4f &v) const |
bool | operator>= (const FXVec4f &v) const |
FXfloat | length2 () const |
FXfloat | length () const |
FXVec4f & | clamp (FXfloat lo, FXfloat hi) |
FXfloat | vecdistance (const FXVec3f &p) const |
bool | veccrosses (const FXVec3f &a, const FXVec3f &b) const |
Public Attributes |
FXfloat | x |
FXfloat | y |
FXfloat | z |
FXfloat | w |
Friends |
FXVec4f | operator * (const FXVec4f &a, FXfloat n) |
FXVec4f | operator * (FXfloat n, const FXVec4f &a) |
FXVec4f | operator/ (const FXVec4f &a, FXfloat n) |
FXVec4f | operator/ (FXfloat n, const FXVec4f &a) |
bool | operator== (const FXVec4f &a, FXfloat n) |
bool | operator== (FXfloat n, const FXVec4f &a) |
bool | operator!= (const FXVec4f &a, FXfloat n) |
bool | operator!= (FXfloat n, const FXVec4f &a) |
bool | operator< (const FXVec4f &a, FXfloat n) |
bool | operator< (FXfloat n, const FXVec4f &a) |
bool | operator<= (const FXVec4f &a, FXfloat n) |
bool | operator<= (FXfloat n, const FXVec4f &a) |
bool | operator> (const FXVec4f &a, FXfloat n) |
bool | operator> (FXfloat n, const FXVec4f &a) |
bool | operator>= (const FXVec4f &a, FXfloat n) |
bool | operator>= (FXfloat n, const FXVec4f &a) |
FXVec4f | veclo (const FXVec4f &a, const FXVec4f &b) |
FXVec4f | vechi (const FXVec4f &a, const FXVec4f &b) |
FXAPI FXVec4f | vecplane (const FXVec4f &vec) |
FXAPI FXVec4f | vecplane (const FXVec3f &vec, FXfloat dist) |
FXAPI FXVec4f | vecplane (const FXVec3f &vec, const FXVec3f &p) |
FXAPI FXVec4f | vecplane (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) |
FXAPI FXVec4f | vecnormalize (const FXVec4f &v) |
FXAPI FXStream & | operator<< (FXStream &store, const FXVec4f &v) |
FXAPI FXStream & | operator>> (FXStream &store, FXVec4f &v) |