Create the server side pixmap, then call render() to fill it with the pixel data from the client-side buffer. After the server-side image has been created, the client-side pixel buffer will be deleted unless BITMAP_KEEP has been specified. If the pixel buffer is not owned, i.e. the flag BITMAP_OWNED is not set, the pixel buffer will not be deleted. Reimplemented from FX::FXId.
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