FX::FXQuatd Member List

This is the complete list of members for FX::FXQuatd, including all inherited members.

adjust()FX::FXQuatd
arc(const FXVec3d &a, const FXVec3d &b)FX::FXQuatd
clamp(FXdouble lo, FXdouble hi)FX::FXVec4d [inline]
conj() const FX::FXQuatd
exp() const FX::FXQuatd
FXQuatd()FX::FXQuatd [inline]
FXQuatd(const FXQuatd &q)FX::FXQuatd [inline]
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXQuatd [inline]
FXQuatd(const FXdouble v[])FX::FXQuatd [inline]
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
FXQuatd(const FXVec3d &fr, const FXVec3d &to)FX::FXQuatd
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
FXQuatd(const FXMat3d &mat)FX::FXQuatd
FXVec4d()FX::FXVec4d [inline]
FXVec4d(const FXVec4d &v)FX::FXVec4d [inline]
FXVec4d(const FXVec3d &v, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(const FXdouble v[])FX::FXVec4d [inline]
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(FXColor color)FX::FXVec4d
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const FX::FXQuatd
getAxisAngle(FXVec3d &axis, FXdouble &phi) const FX::FXQuatd
getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const (defined in FX::FXQuatd)FX::FXQuatd
getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const (defined in FX::FXQuatd)FX::FXQuatd
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const (defined in FX::FXQuatd)FX::FXQuatd
getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const (defined in FX::FXQuatd)FX::FXQuatd
getXAxis() const FX::FXQuatd
getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const (defined in FX::FXQuatd)FX::FXQuatd
getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const (defined in FX::FXQuatd)FX::FXQuatd
getYAxis() const FX::FXQuatd
getZAxis() const FX::FXQuatd
invert() const FX::FXQuatd
length() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
length2() const FX::FXVec4d [inline]
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f)FX::FXQuatd
log() const FX::FXQuatd
operator const FXdouble *() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator const FXVec3d &() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator FXColor() const FX::FXVec4d
operator FXdouble *()FX::FXVec4d [inline]
operator FXVec3d &() (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator!() const FX::FXVec4d [inline]
operator!=(const FXVec4d &v) const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator!= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator!= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator*(const FXQuatd &q) const FX::FXQuatd
operator*(const FXVec3d &v) const FX::FXQuatd
FX::FXVec4d::operator*(const FXMat4d &m) const FX::FXVec4d
FX::FXVec4d::operator*(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator* (defined in FX::FXVec4d)FX::FXVec4d [friend]
FX::FXVec4d::operator*(const FXVec4d &v) const FX::FXVec4d [inline]
operator*=(FXdouble n)FX::FXVec4d [inline]
operator+() const FX::FXVec4d [inline]
operator+(const FXVec4d &v) const FX::FXVec4d [inline]
operator+=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator-() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator-(const FXVec4d &v) const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator-=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator/ (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator/ (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator/=(FXdouble n) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator<(const FXVec4d &v) const FX::FXVec4d [inline]
operator< (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator< (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator<<(FXStream &store, const FXVec4d &v)FX::FXVec4d [friend]
operator<=(const FXVec4d &v) const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator<= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator<= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator=(FXColor color)FX::FXVec4d
operator=(const FXVec3d &v)FX::FXVec4d [inline]
operator=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator=(const FXdouble v[])FX::FXVec4d [inline]
operator==(const FXVec4d &v) const FX::FXVec4d [inline]
operator== (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator== (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>(const FXVec4d &v) const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator> (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator> (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>=(const FXVec4d &v) const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator>= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>>(FXStream &store, FXVec4d &v)FX::FXVec4d [friend]
operator[](FXint i)FX::FXVec4d [inline]
operator[](FXint i) const FX::FXVec4d [inline]
set(const FXVec4d &v)FX::FXVec4d [inline]
set(const FXdouble v[])FX::FXVec4d [inline]
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXVec4d [inline]
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw)FX::FXQuatd
setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll)FX::FXQuatd
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch)FX::FXQuatd
setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll)FX::FXQuatd
setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch)FX::FXQuatd
unitinvert() const FX::FXQuatd
veccrosses(const FXVec3d &a, const FXVec3d &b) const FX::FXVec4d
vecdistance(const FXVec3d &p) const FX::FXVec4d
vechi (defined in FX::FXVec4d)FX::FXVec4d [friend]
veclo(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
vecnormalize(const FXVec4d &v)FX::FXVec4d [friend]
vecplane(const FXVec4d &vec)FX::FXVec4d [friend]
vecplane (defined in FX::FXVec4d)FX::FXVec4d [friend]
vecplane (defined in FX::FXVec4d)FX::FXVec4d [friend]
vecplane (defined in FX::FXVec4d)FX::FXVec4d [friend]
w (defined in FX::FXVec4d)FX::FXVec4d
x (defined in FX::FXVec4d)FX::FXVec4d
y (defined in FX::FXVec4d)FX::FXVec4d
z (defined in FX::FXVec4d)FX::FXVec4d


(C) 2002-2008 Niall Douglas. Some parts (C) to assorted authors.
Generated on Fri Jun 13 22:10:35 2008 for TnFOX by doxygen v1.5.6