clamp(FXdouble lo, FXdouble hi) | FX::FXVec4d | [inline] |
FXVec4d() | FX::FXVec4d | [inline] |
FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(FXColor color) | FX::FXVec4d | |
length() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
length2() const | FX::FXVec4d | [inline] |
operator const FXdouble *() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator const FXVec3d &() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator FXColor() const | FX::FXVec4d | |
operator FXdouble *() | FX::FXVec4d | [inline] |
operator FXVec3d &() (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator!() const | FX::FXVec4d | [inline] |
operator!=(const FXVec4d &v) const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator*(const FXMat4d &m) const | FX::FXVec4d | |
operator*(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator* (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator*(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator*=(FXdouble n) | FX::FXVec4d | [inline] |
operator+() const | FX::FXVec4d | [inline] |
operator+(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator+=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator-() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator-(const FXVec4d &v) const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator-=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/=(FXdouble n) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator<(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
operator<=(const FXVec4d &v) const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator=(FXColor color) | FX::FXVec4d | |
operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
operator=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
operator==(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>(const FXVec4d &v) const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>=(const FXVec4d &v) const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
operator[](FXint i) | FX::FXVec4d | [inline] |
operator[](FXint i) const | FX::FXVec4d | [inline] |
set(const FXVec4d &v) | FX::FXVec4d | [inline] |
set(const FXdouble v[]) | FX::FXVec4d | [inline] |
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXVec4d | [inline] |
veccrosses(const FXVec3d &a, const FXVec3d &b) const | FX::FXVec4d | |
vecdistance(const FXVec3d &p) const | FX::FXVec4d | |
vechi (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
veclo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
vecnormalize(const FXVec4d &v) | FX::FXVec4d | [friend] |
vecplane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
vecplane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
vecplane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
vecplane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
w (defined in FX::FXVec4d) | FX::FXVec4d | |
x (defined in FX::FXVec4d) | FX::FXVec4d | |
y (defined in FX::FXVec4d) | FX::FXVec4d | |
z (defined in FX::FXVec4d) | FX::FXVec4d | |