FX::FXVec4d Member List

This is the complete list of members for FX::FXVec4d, including all inherited members.

clamp(FXdouble lo, FXdouble hi)FX::FXVec4d [inline]
FXVec4d()FX::FXVec4d [inline]
FXVec4d(const FXVec4d &v)FX::FXVec4d [inline]
FXVec4d(const FXVec3d &v, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(const FXdouble v[])FX::FXVec4d [inline]
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(FXColor color)FX::FXVec4d
length() const FX::FXVec4d [inline]
length2() const FX::FXVec4d [inline]
operator *(const FXMat4d &m) const FX::FXVec4d
operator *(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator *(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator *(const FXVec4d &v) const FX::FXVec4d [inline]
operator *=(FXdouble n)FX::FXVec4d [inline]
operator const FXdouble *() const FX::FXVec4d [inline]
operator const FXVec3d &() const FX::FXVec4d [inline]
operator FXColor() const FX::FXVec4d
operator FXdouble *()FX::FXVec4d [inline]
operator FXVec3d &()FX::FXVec4d [inline]
operator!() const FX::FXVec4d [inline]
operator!=(const FXVec4d &v) const FX::FXVec4d [inline]
operator!=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator!=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator+() const FX::FXVec4d [inline]
operator+(const FXVec4d &v) const FX::FXVec4d [inline]
operator+=(const FXVec4d &v)FX::FXVec4d [inline]
operator-() const FX::FXVec4d [inline]
operator-(const FXVec4d &v) const FX::FXVec4d [inline]
operator-=(const FXVec4d &v)FX::FXVec4d [inline]
operator/(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator/(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator/=(FXdouble n)FX::FXVec4d [inline]
operator<(const FXVec4d &v) const FX::FXVec4d [inline]
operator<(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator<(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator<<(FXStream &store, const FXVec4d &v)FX::FXVec4d [friend]
operator<=(const FXVec4d &v) const FX::FXVec4d [inline]
operator<=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator<=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator=(FXColor color)FX::FXVec4d
operator=(const FXVec3d &v)FX::FXVec4d [inline]
operator=(const FXVec4d &v)FX::FXVec4d [inline]
operator=(const FXdouble v[])FX::FXVec4d [inline]
operator==(const FXVec4d &v) const FX::FXVec4d [inline]
operator==(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator==(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>(const FXVec4d &v) const FX::FXVec4d [inline]
operator>(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator>(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>=(const FXVec4d &v) const FX::FXVec4d [inline]
operator>=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator>=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>>(FXStream &store, FXVec4d &v)FX::FXVec4d [friend]
operator[](FXint i)FX::FXVec4d [inline]
operator[](FXint i) const FX::FXVec4d [inline]
set(const FXVec4d &v)FX::FXVec4d [inline]
set(const FXdouble v[])FX::FXVec4d [inline]
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXVec4d [inline]
veccrosses(const FXVec3d &a, const FXVec3d &b) const FX::FXVec4d
vecdistance(const FXVec3d &p) const FX::FXVec4d
vechi(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
veclo(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
vecnormalize(const FXVec4d &v)FX::FXVec4d [friend]
vecplane(const FXVec4d &vec)FX::FXVec4d [friend]
vecplane(const FXVec3d &vec, FXdouble dist)FX::FXVec4d [friend]
vecplane(const FXVec3d &vec, const FXVec3d &p)FX::FXVec4d [friend]
vecplane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)FX::FXVec4d [friend]
wFX::FXVec4d
xFX::FXVec4d
yFX::FXVec4d
zFX::FXVec4d


(C) 2002-2009 Niall Douglas. Some parts (C) to assorted authors.
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