Create the server side pixmap, the shape bitmap, and the etch bitmap, then call render() to fill it with the pixel data from the client-side buffer. After the server-side pixmap and bitmaps have been created, the client-side pixel buffer will be deleted unless IMAGE_KEEP has been specified. If the pixel buffer is not owned, i.e. the flag IMAGE_OWNED is not set, the pixel buffer will not be deleted; however the pixel buffer will be set to NULL. Reimplemented from FX::FXImage.
|