FX::FXGLVertices Member List

This is the complete list of members for FX::FXGLVertices, including all inherited members.

bounds(FXRangef &box)FX::FXGLVertices [virtual]
BrighterGenerator(FXGLColor &color, FXGLVertices *obj, FXGLViewer *viewer, FXuint vertex, void *&data)FX::FXGLVertices [static]
canDelete() const FX::FXGLShape [virtual]
canDrag() const FX::FXGLShape [virtual]
colorFX::FXGLVertices [protected]
colorGeneratorFX::FXGLVertices [protected]
colorGeneratorDataFX::FXGLVertices [protected]
ColorGeneratorFunc typedefFX::FXGLVertices
copy()FX::FXGLVertices [virtual]
DarkerGenerator(FXGLColor &color, FXGLVertices *obj, FXGLViewer *viewer, FXuint vertex, void *&data)FX::FXGLVertices [static]
decouplePythonObject() const FX::FXObject [inline, virtual]
displayListsFX::FXGLVertices [protected]
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)FX::FXGLShape [virtual]
draw(FXGLViewer *viewer)FX::FXGLVertices [virtual]
drawbox()FX::FXGLShape [protected]
drawhandles()FX::FXGLShape [protected]
FXGLCircle classFX::FXGLVertices [friend]
FXGLObject()FX::FXGLObject [inline]
FXGLObject(const FXGLObject &orig)FX::FXGLObject [inline]
FXGLShape()FX::FXGLShape [protected]
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts)FX::FXGLShape
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back)FX::FXGLShape
FXGLShape(const FXGLShape &orig)FX::FXGLShape
FXGLVertices()FX::FXGLVertices [protected]
FXGLVertices(FXfloat x, FXfloat y, FXfloat z, FXuint opts=VERTICES_POINTS, FXVec3f *vertices=NULL, FXuint no=0, FXfloat pointSize=4.0f, FXfloat lineSize=1.0f)FX::FXGLVertices
FXGLVertices(const FXGLVertices &orig)FX::FXGLVertices
getClassName() const FX::FXObject
getColor() const FX::FXGLVertices [inline]
getLineSize() const FX::FXGLVertices [inline]
getMaterial(FXint side, FXMaterial &mtl) const FX::FXGLShape
getNumberOfVertices() const FX::FXGLVertices [inline]
getOptions() const FX::FXGLShape [inline]
getPointSize() const FX::FXGLVertices [inline]
getPosition() const FX::FXGLShape [inline]
getPythonObject() const FX::FXObject [inline, virtual]
getTipText() const FX::FXGLShape [inline]
getVertices() const FX::FXGLVertices [inline]
hit(FXGLViewer *viewer)FX::FXGLVertices [virtual]
ID_BACK_MATERIAL enum valueFX::FXGLShape
ID_FRONT_MATERIAL enum valueFX::FXGLShape
ID_LAST enum valueFX::FXGLShape
ID_SHADEOFF enum valueFX::FXGLShape
ID_SHADEON enum valueFX::FXGLShape
ID_SHADESMOOTH enum valueFX::FXGLShape
ID_STYLE_BOUNDINGBOX enum valueFX::FXGLShape
ID_STYLE_POINTS enum valueFX::FXGLShape
ID_STYLE_SURFACE enum valueFX::FXGLShape
ID_STYLE_WIREFRAME enum valueFX::FXGLShape
ID_TOGGLE_CULLING enum valueFX::FXGLShape
ID_TOGGLE_SIDED enum valueFX::FXGLShape
identify(FXuint *path)FX::FXGLObject [virtual]
isMemberOf(const FXMetaClass *metaclass) const FX::FXObject
lineSizeFX::FXGLVertices [protected]
load(FXStream &store)FX::FXGLVertices [virtual]
materialFX::FXGLShape [protected]
modifiedFX::FXGLVertices [protected]
onCmdBackMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdDrawingStyle(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdFrontMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeOff(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeOn(FXObject *, FXSelector, void *)FX::FXGLShape
onCmdShadeSmooth(FXObject *, FXSelector, void *)FX::FXGLShape
onDefault(FXObject *, FXSelector, void *)FX::FXObject [virtual]
onDNDDrop(FXObject *, FXSelector, void *)FX::FXGLShape
onDNDMotion(FXObject *, FXSelector, void *)FX::FXGLShape
onQueryTip(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdBackMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdDrawingStyle(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdFrontMaterial(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeOff(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeOn(FXObject *, FXSelector, void *)FX::FXGLShape
onUpdShadeSmooth(FXObject *, FXSelector, void *)FX::FXGLShape
optionsFX::FXGLShape [protected]
pointSizeFX::FXGLVertices [protected]
positionFX::FXGLShape [protected]
RainbowGenerator(FXGLColor &color, FXGLVertices *obj, FXGLViewer *viewer, FXuint vertex, void *&data)FX::FXGLVertices [static]
rangeFX::FXGLShape [protected]
save(FXStream &store) const FX::FXGLVertices [virtual]
setColor(const FXGLColor &col)FX::FXGLVertices
setColorGenerator(ColorGeneratorFunc func, void *data=0)FX::FXGLVertices
setLineSize(FXfloat ps)FX::FXGLVertices
setMaterial(FXint side, const FXMaterial &mtl)FX::FXGLShape
setModified(bool v=true)FX::FXGLVertices [inline]
setNumberOfVertices(FXuint vertices)FX::FXGLVertices
setOptions(FXuint opts)FX::FXGLShape [inline]
setPointSize(FXfloat ps)FX::FXGLVertices
setPosition(const FXVec3f &pos)FX::FXGLShape
setTipText(const FXString &text)FX::FXGLShape [inline]
setVertices(FXVec3f *verts, FXuint no)FX::FXGLVertices
tipFX::FXGLShape [protected]
tr(const char *text, const char *hint=0)FX::FXObject
tryHandle(FXObject *sender, FXSelector sel, void *ptr)FX::FXObject [virtual]
vertexNumberFX::FXGLVertices [protected]
verticesFX::FXGLVertices [protected]
~FXGLObject()FX::FXGLObject [inline, virtual]
~FXGLVertices()FX::FXGLVertices
~FXObject()FX::FXObject [virtual]


(C) 2002-2009 Niall Douglas. Some parts (C) to assorted authors.
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